I’m not too crazy about the Realms being so prevalent in the PHB, but it is what it is. The Human entry also includes nine different ethnic groups native to the Forgotten Realms, that can help serve as inspiration when creating a character. Some races have at least two subraces, sometimes three (obviously half elves and half orcs have no subraces, and humans or tieflings don’t have any either). A total of 9 races are featured in this chapter, and it makes a point to single out Dwarf, Elf, Halflings, and Humans as the most common races, with Humans being the most common of all. If you’re familiar with the Basic PDF then you know what this chapter looks like, albeit with more races and artwork thrown in. It’s a short chapter, only 5 pages, but it puts forth the concepts of character creation effectively. Important terms are in bold as to attract attention.
#5e dragon player character how to
This chapter teaches you how to build your first 5th Edition character, using the example of “Bob” building Bruenor the dwarf. So yeah, it’s recycled art… kind of… but it’s good recycled art.
#5e dragon player character full
Part one opens with a full color splash page piece of art we’ve seen before, as the cover to the “Gencon Exclusive” D&D Next adventure “Ghosts of Dragonspear Castle”. I suspect that order was deliberate… We then get into part one of the book, Creating a Character. Nothing new here, except maybe the parts where it hilites some of the new rules of 5th Edition like Advantage/Disadvantage, and mentions the three pillars of adventure: Exploration, Social Interaction, and Combat. We’ve seen this before, and we’ll one day see it again. Next we get a formal introduction to the book, with a short play example and the typical “what is roleplaying” type stuff. It’s all about D&D’s strengths and uniqueness. It didn’t fall into the trap of mentioning other editions, or why this edition exists, etc… No.
It is a nice piece, and I appreciate that the book has one. “The friendships you make around the table will be unique to you.” – Mike Mearls, PHB Preface The book opens with a preface by Mike Mearls, and its basic gist is about how special D&D is in creating friendship, memories, and building confidence to go on and be creative. The 5e Bard, ready to strum the guitar and send you to hell. Producer Greg Bilsland told me via twitter that the art and graphic design was one of his favorite parts of this book, and I can see why. While my favorite stuff is still my nostalgia driven rose colored glasses work of Easley and Elmore, this art created by 62 credited interior artists, sets a new standard for D&D. The artwork in this book is fantastic, and in my opinion is leaps and bounds over 4th Edition artwork. It’s evocative, fresh, diverse, inclusive, and flavorful. One thing that needs to be talked about before we even touch the actual content is the artwork. The contrast works, the headers stand out with their red colored letters and the font is clear. The layout is clear and easy on the eyes. A “What’s Next?” ad rounds out the book, basically promoting the Dungeon Master’s Guide, Monster Manual, and Encounters events. There is also a four page index and a character sheet. There are nine chapters, and five appendixes.
The 5th Edition Player’s Handbook packs 317 pages of content (and we’ve seen a lot of it in the Basic PDF). The cover by Tyler Jacobson depicts the fire giant King Snurre taking care of some unwelcome visitors.